
Industry Experience
Fox Cub – Creative Director
1750 Montgomery Street, 1st Floor San Francisco, CA
2012-2013
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Worked on slot games and various micro-transaction mobile games.
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In charge of art management and art asset consistency/ quality. Also helped generate many 2D/3D art assets.
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Was part of the hiring process for illustrators, animators and other 2D/3D artists.
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Assisted the business developer and lead programmer in artistic direction decisions for mobile platforms.
Sony Online Entertainment, LLC – 2D/3D Character Artist
8928 Terman Ct. San Diego, CA
2007-2010
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Shipped FreeRealms, an online free to play MMO.
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Shipped Clone Wars Adventures, an online free to play MMO.
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Created low poly characters with a hand painted texture style.
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Created original character concepts based on the FreeRealms art style and created characters and concepts based on the Star Wars art style.
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Assisted in creating many wearables and weildables.
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Mentored new hires in character art and assisted managers with mentor feedback.
Liquid Development – Contractor, 3D Artist
233 NW Fifth Ave Portland, OR
2004-2005
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Created environment assets for Warhawk for PS3.
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Lots of UV unwrapping.
Skills
Management:
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Creative direction and maintaining artistic consistency and quality through constructive criticism and critique.
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Talent acquisition for illustrators, animators, and other artists.
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Ability to assign art tests and manage teams of artists for production
Digital Skills:
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Adobe Photoshop – Texture painting, conceptual work, advanced understanding of Photoshop workflows.
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Autodesk: Maya – Low Polygon Modeling with a focus on characters for games and all pertaining disciplines: simple lighting and rendering, UVs, weighting for animation.
Artistic Skills:
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3D Modeling – Proficient with low polygon modeling.
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Texturing – UV mapping, hand painting textures, bump maps, tiled textures.
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Concept Art – Character conceptual art and design.
Education
Art Institute of California, San Francisco
1170 Market Ave
San Francisco CA 94102
BS in Game Art and Design – Graduated Fall 2005
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Main Concentration of studies include Concept Art, texturing, modeling, and storyboarding. Also included Level Design and Game Design.