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Industry Experience

Fox Cub – Creative Director

1750 Montgomery Street, 1st Floor San Francisco, CA

2012-2013

  • Worked on slot games and various micro-transaction mobile games.

  • In charge of art management and art asset consistency/ quality.  Also helped generate many 2D/3D art assets.

  • Was part of the hiring process for illustrators, animators and other 2D/3D artists.

  • Assisted the business developer and lead programmer in artistic direction decisions for mobile platforms.

Sony Online Entertainment, LLC – 2D/3D Character Artist

8928 Terman Ct. San Diego, CA

2007-2010

  • Shipped FreeRealms, an online free to play MMO.

  • Shipped Clone Wars Adventures, an online free to play MMO.

  • Created low poly characters with a hand painted texture style.

  • Created original character concepts based on the FreeRealms art style and created characters and concepts based on the Star Wars art style.

  • Assisted in creating many wearables and weildables.

  • Mentored new hires in character art and assisted managers with mentor feedback.

Liquid Development – Contractor, 3D Artist

233 NW Fifth Ave Portland, OR

2004-2005

  • Created environment assets for Warhawk for PS3.

  • Lots of UV unwrapping.

 

Skills

Management:

  • Creative direction and maintaining artistic consistency and quality through constructive criticism and critique. 

  • Talent acquisition for illustrators, animators, and other artists.  

  • Ability to assign art tests and manage teams of artists for production

 

Digital Skills:

  • Adobe Photoshop – Texture painting, conceptual work, advanced understanding of Photoshop workflows.

  • Autodesk: Maya – Low Polygon Modeling with a focus on characters for games and all pertaining disciplines: simple lighting and rendering, UVs, weighting for animation. 

 

Artistic Skills:

  • 3D Modeling – Proficient with low polygon modeling.

  • Texturing – UV mapping, hand painting textures, bump maps, tiled textures.

  • Concept Art – Character conceptual art and design.

 

Education

Art Institute of California, San Francisco

1170 Market Ave

San Francisco CA 94102

BS in Game Art and Design – Graduated Fall 2005

  • Main Concentration of studies include Concept Art, texturing, modeling, and storyboarding.  Also included Level Design and Game Design.

© 2016 Alix Banegas

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